Do you like fairy tales? This one has explosions, wizards and two arch enemies. While there are no princesses or frogs there is a columnist and a few game developers and most of all a happy ending.
Once upon a time, back in 2007, a lowly columnist was penning his latest April Techlife column titled, “chick chick BOOM – Baby Chick gaming warfare at its best“. The article spoke of a mysterious, fun game for the web browser. Then all of a sudden this highly addicting game vanished. Our lowly columnist was asked about this and in February of 2009 made a bold prediction, “…maybe they will release it one day as WiiWare for the Wii.”
As if this voice was heard whispering on the wind, a return voice whispered from Frankfurt, Germany where the game developer “tons of bits” came out from the shroud of silence to tell their tale of the resurrection of chick chick BOOM in multi-player for Wii Ware.
Techlife: How did the original chick chick BOOM get started?
Tons of Bits: Before chick chick BOOM we had developed another flash game called Mission in Snowdriftland, which had a great impact and positive response by the players. Mission in Snowdriftland was created as an advent calendar with 24 jump ‘n’ run levels for christmas. The idea of making a game for Easter was an obvious next step. chick chick BOOM was born.
TL: Sounds like it was hatched. How long did it take to plan and implement?
TOB: The whole project was realized in a pretty short time for a game of this complexity. From scratch to release it took approx. 8 weeks.
TL: What was your measure of success?
TOB: The constant positive feedback from the community. In the form of comments on the web but also as direct e-mails; or for instance fans writing a detailed article in Wikipedia.
TL: Why did it disappear?
TOB: It was planned as a limited easter event. We thought it wouldn’t feel right outside of this seasonal context if we would have kept it online.
TL: Is the new chick chick BOOM the same game?
TOB: The new chick chick BOOM has been completely redesigned and improved. The core idea “two chick teams fight each other in a whacky way” is the same, but the presentation and the game mechanics have been completely changed. The focus was on optimizing the game for the Wii, especially on the feature of simultaneous use of the Wii remotes for the multiplayer mode.
TL: What are the coolest new features?