“I love engineering and science toys for young women,” a long time reader wrote to Techlife recently. As a mom, she was concerned how most science toys are geared toward young boys. She was sharing with me an engineering product aimed at young girls she had found. Breaking a stereotype is something many teachers, parents and grandparents think about, but find a challenge. Techlife has always believed the best new inventors need to be encouraged at a young age to explore their world, find a problem, no matter the size and solve it.
A local school in my area instead of holding a science fair holds an invention fair. It challenges students to find creative ways to solve problems. They build models of their inventions, many of which actually work. Students then present their inventions to the community and during the explanation you can hear their passion. They explain the problem they are solving and how it all worked out. From Jello ice cubes to a backpack with a a built in microwave/refrigerator to Cloudwater a device to solve the world’s drought issues these inventors were not just creative, but focused and driven.
Since 2003 students of all ages have been using Scratch to build games, share stories and create animations. (Shhh, don’t tell the students but they are really learning the building blocks to computer programming.) Students love the ability to quickly construct their ideas using a simple to understand interface of blocks. They chain the events together to build animations, sound controls, decision trees and more. Scratch has a great step by step hands-on tutorial to get users quickly building their first project and most of all understand the logic needed for a machine to process a set of instructions. Scratch offers a site built just for educators and another built just for parents as the two largest influences in a young inventor’s life.
Started in MIT’s Media Lab and offered for free, schools at all levels are using Scratch to teach the principals of computer programming. Harvard offers Scratch lessons during an introductory computer class for example, while many elementary schools have integrated it into their curriculum. With a simple tagline of “Imagine, Program, Share” the idea that anyone can do this by learning from what others have done before them is a pillar of computer science classes at any age.
The name Scratch comes from the idea that music DJs remix albums and scratch together their creations. Users of the language are encouraged to do the same. The best part of the learning is the ability to see someone’s amazing creation and not just peek behind the curtain at how they did it, but save a copy and start tinkering with the work right away. Users can see exactly who created what remix of their work, plus favorite, comment and love a project all of which builds a community. As of this writing (Oct 2013) there were more than 2 million registered users with nearly 4 million projects shared in over 150 different countries.
As the thought everyone can build something becomes more and more prevalent, it’s a single graph buried on the Scratch site that is most telling; age of users when they registered to use the site. Impressively as you can never stop learning nearly 200 people registered when they were 80 years old. Conversely more than 3,000 registered when they were just four years old. The bulk of the age range is 12-13 with nearly 400,000 creators signing up. It’s a promising sign to see. But more amazing is what everyone is building. Be sure to share your first Scratch with Techlife. We are ready to be inspired by your creations.